Skip to content

Our work

Sport is daily. Most platforms aren’t.

Fans turn up on match day, drift in the days between and disappear over the off-season. We build the daily play experiences that close those gaps, for rights holders, media companies, teams and the platforms fans already use.

This page is where that has been put to work, across three launches, and what those launches taught us. For what the format is and how it deploys, see Crowd Legends.

Crowd Legends and FIFPRO key art reading Every fan. Every opinion. Every victory., beside a phone showing licensed players being picked for a striker slot

Selected launches

What has shipped, when, and which route it shipped on.

From our launch partners

OneFootball is always looking for new ways to engage our global community, and the Crowd Legends Daily XI Challenge is a fun, fast way for fans to show off their football knowledge every day. 532 Design builds exactly the kind of lightweight, daily-play experiences that capture the passion our fans have for the game.

Mahmoud El-AzzehVP Product, OneFootball

It has been a pleasure to collaborate with the team at 532 Design on the Crowd Legends project. They have demonstrated themselves to be experts within this sector and their in-depth knowledge and inventive approach in developing an original mobile gaming experience to appeal to the Scottish football fanbase was clear from the outset.

532 Design delivered exactly what they promised, which was a professional and engaging mobile game which utilised the SPFL licence to full effect and with creative flair. We look forward to working with them again.

Andrew SinclairHead of Partnerships, The Scottish Professional Football League

What live deployments have taught us

Three launches since April 2025, two on the app stores and one inside a partner platform. These are the four things they changed about how we build.

They arrive interested, not committed

An embedded player is not a passer-by. They are inside a club's own app, or being offered the game on YouTube beside the sport they already follow, so the audience is qualified before anyone taps. What they have not done is set aside time for a session, so the format has to explain itself, return a result and earn tomorrow inside the first few seconds.

The game is only as good as the journey around it

Login, overlays, ad timing and how a leaderboard is presented shape what a player experiences as much as the build does. We treat integration testing as part of the product rather than as the last technical step before launch.

A rights deal is not distribution

Reach comes from visible placement and timely promotion, not from the relationship on its own. The sports calendar is what makes both work: fixtures, rivalries, tournaments and anniversaries give a challenge its context and give a partner a reason to put it in front of people. We plan live operation and partner activation together from the start.

Rights-safe has to be built in, not bolted on

Gameplay, editorial content, licensed assets and partner branding are kept separate in the format itself. That is what lets a version be adapted for a different rights position without rebuilding the product around it.

Why organisations work with us

Partner-first

We build around your audience and your goals, whether that is a mobile game of your own or a daily layer inside the platform you already run.

Fast delivery

We start from a proven daily play format, so the work is shaping it around your sport rather than starting over.

Already shipped

One rollout inside a partner platform and two launches on the app stores, each running on officially licensed sports content.

Built around retention

Every decision is measured against one question: does this give fans a reason to come back tomorrow?

Recognition

Scottish EDGEUK Games FundInnovate UKScottish EnterpriseClimb26

Yours could be next.